setSharedEvent


General

setSharedEvent is a method defining a shared service event. It is supposed to receive requests sent across all the games.


Usage

Client:setSharedEvent(<number> interval, <string> sharedName, <function> callback)
Returns: <Connection> sharedConnection

The callback function should use these arguments:
<string> name, <ANY> data, <number> date

The event is fired with sendShared.

It is a shared service - it will run on every server connected to the token.


Limitations

See getActionEvent.


Example

Client:setSharedEvent(5, "ShutdownEvent", function(name, data, date)
	print("Shutdown attempted")
	print("Name: ", name)
	print("Data: ", data)
	print("Date: ", date)
end)

Client:sendShared("ShutdownEvent", true)

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