setCommandEvent is a method defining a function, which will be called after a command is executed at your Discord guild.
Client:setCommandEvent(<number> interval, (string) commandName, <function> callback, (number) channelId)
Returns: <Connection> commandConnection
The callback function should use these arguments:
<array> arguments, <Message> message, <number> timestamp
The function is called by the gameCommand.
It is a singleton function. It won't run on all the server - just a single one to avoid function event fired multiple times.
function handleTestCommand(args, cmd) return Client:editMessage(cmd.confirmation.channel.id, cmd.confirmation.id, "Successfully fetched the message!"); end Client:setCommandEvent(5, "Test", handleTestCommand)